I published this review with "TheGeekAnthropologist" - such an interesting, important blog! Please click on the link to see the review in its entirety.
Book Review: Played Out – Difference and Repetition in Classic Board Games
Patkin, Terri Toles (2021). Who’s in the Game? Identity and Intersectionality in Classic Board Games. Jefferson, North Carolina: McFarland.
After taking a beating from video games, table-top games have made a startling come-back over the last twenty years, buoyed by a strong growth of Eurogames, imaginative indie titles and by a gaming world looking for variety. In academics, table-top games studies has also experienced sharp growth – albeit with a time lag. Like tabletop games themselves, the academic explosion of interest in tabletop gaming builds (at least partly) on the institutionalization of digital game studies in the academy (Booth 2021; Woods 2012). And, like their digital counterparts, indie games have received considerable academic attention focused on cultural significance, design, writing and narrative, and educational possibilities. There are international associations (The International Board Game Studies Association), journals (Board Games Studies Journal), meetings, colloquia, and college classes. Yet much of this scholarly attention has focused on new games. But what about the previous games that are points of departure – or outright rejection – for many of the indie games today? If many indie titles are critiques of the heteronormativity, capitalism and colonialism at the heart of older board games, then what about those earlier games themselves?
Occasional posts on anthropologically interesting science fiction, anthropological futures and my own future as an anthropologist.
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
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I continue to wrestle with the legacy of cybernetics in anthropology - and a future premised on an anthropological bases for the digital. ...